Weapons and tools

The Backrooms With Guns [UPD🥳] Equipment

Kill requirements are PvE totals. PvP uses a separate counter. Magazine sizes come from the shop lists. Damage is included only where a figure was actually published.

The Backrooms With Guns [UPD🥳] Equipment

Daniel's kill shop, Miguel's milestones, The LitterBox guns, game passes, and world pickups.

Weapons and tools

45 entries in this hub.

Weapons and tools catalog
NameRoleKillsMagazineSourcePvPNotes
Bloxy ColaSpecial10DanielHealsThe 10-kill drink that starts the exit quest and restores health.
M1911Secondary257DanielDefault weaponDaniel's first firearm and the default PvP weapon.
Baseball BatMelee40DanielAn early melee at 40 kills.
.500 MagnumSecondary505DanielA 5-round secondary at 50 kills.
GrenadeThrowable75Daniel1 | 1 displayA throwable at 75 kills.
M1 GarandPrimary1008DanielThe first primary, at 100 kills, with 8 rounds.
Remington 870Primary1506DanielA 6-shell shotgun at 150 kills.
KatanaMelee175DanielA melee at 175 kills.
MotolovThrowable200DanielThe shop's spelled throwable at 200 kills.
M1903 SpringfieldPrimary2505DanielA 5-round primary at 250 kills.
Butterfly KnifeMelee275DanielA melee at 275 kills.
MP5SDPrimary30030DanielA 30-round primary at 300 kills.
Mini DracoPrimary32530DanielA 30-round primary at 325 kills.
Desert EagleSecondary3507DanielA 7-round .50AE secondary at 350 kills.
M4A1Primary40030DanielA 30-round primary at 400 kills.
AWMPrimary4505DanielA 5-round primary at 450 kills.
AK-47Primary50030DanielA 30-round primary at 500 kills.
Spas-12Primary6008DanielAn 8-shell shotgun at 600 kills.
Scar-HPrimary70020DanielA 20-round primary at 700 kills.
ThompsonPrimary800100DanielA 100-round primary at 800 kills.
ChainsawMelee900DanielA melee at 900 kills.
M82A1Primary100010DanielA 10-round primary at 1,000 kills.
KRISS VectorPrimary120040DanielA 40-round primary at 1,200 kills.
P90Primary150050DanielA 50-round primary at 1,500 kills.
AA-12Primary250032DanielDaniel's last gun, at 2,500 kills, with 32 rounds.
M16A2Primary500030MiguelMiguel's first special, a rifle and grenade launcher at 5,000 kills.
G18Secondary1000050MiguelA 50-round 9x19mm secondary at 10,000 kills.
MG42Primary100000100MiguelA 100-round 7.92x57mm primary at 100,000 kills.
Golden EagleSecondary100000030MiguelA 30-round secondary at 1,000,000 kills.
FrostbitePrimary30The LitterBoxA suppressed 30-round group rifle in 5.56x45mm.
Gray SplinterSecondary21The LitterBoxA suppressed 21-round group pistol.
.700 NitroPrimary rifle2The LitterBoxA two-shot group rifle that looks like a double barrel.
RPGRocket launcherThe LitterBoxThe group rocket launcher that hits several entities per shot.
RailgunSpecial8Game passUnavailableA 44 Robux pass weapon with an 8-round magazine.
FlamethrowerSpecialGame passUnavailableA 79 Robux pass weapon blocked in PvP.
M134SpecialGame passUnavailableThe 99 Robux minigun. Sustained fire can lag.
M32Special6Game passUnavailableA six-round grenade launcher pass for 149 Robux.
Custom WeaponSpecialNot for saleNot a listed shop weaponA personal weapon pass that is not for sale.
Teleport to HubPassGame passA 299 Robux button. It is not the key to the Hub.
Access Shops AnywherePassGame passA 199 Robux button that opens shops from the map.
Firework LauncherRocket launcherWorld pickupA Fourth of July rocket launcher behind a shot-out window.
SnowballSpecialWorld pickupA special pickup from the snow in the lobby.
Party PopperSpecialDaniel's shop tableA found launcher on the white table beside Daniel.
CrowbarToolWorld pickupThe tool that opens Level !.
Wire CutterToolWorld pickupThe tool that detonates the lobby nuke.
FAQ

The Backrooms With Guns [UPD🥳] Equipment FAQ

My weapons vanished after Update 1.2. Did I lose them?

No. The new save system hides weapons you owned before 1.2 until you visit the weapon shops and re-equip them. That reclaim is free, and your kill count stays saved.

Do PvP kills unlock Daniel's and Miguel's weapons?

No. PvP kill progress is separate from Classic and Survival. Shop milestones such as Bloxy Cola at 10 kills have to be earned in PvE.

Do I need the Teleport to Hub pass to enter the Hub?

No. The 299 Robux pass adds a button that teleports you to the Hub and to levels you have already visited. Walking into the Hub does not require the pass.

Are there working codes?

None are published in the experience description, and no code string was available to list. A redeem button has not been documented, so do not reuse codes from a different Backrooms game.