Weapons

Daniel, Miguel, and what each shop sells

Daniel's shop runs from 10 kills to the AA-12. Miguel starts at 5,000 kills. PvP progress does not fill either list.

Daniel, Miguel, and what each shop sells

Daniel's shop runs from 10 kills to the AA-12. Miguel starts at 5,000 kills. PvP progress does not fill either list.

Where the shops are

Daniel's Weapon Shop is the safe room in The Lobby. Miguel is downstairs in the Stormy Office, behind an office door. The upstairs Stormy Office is safe. The damaged wing is not the shop.

After Update 1.2, a weapon you already unlocked can be missing until you re-equip it at the correct shop. You do not regrind the kill requirement. Group guns are separate: join The LitterBox, rejoin, and check your inventory. See group weapons.

Daniel's kill list

Item Kills Role Magazine
Bloxy Cola 10 Special —
M1911 25 Secondary 7
Baseball Bat 40 Melee —
.500 Magnum 50 Secondary 5
Grenade 75 Throwable 1 spare shown in PvP
M1 Garand 100 Primary 8
Remington 870 150 Primary 6
Katana 175 Melee —
Motolov 200 Throwable —
M1903 Springfield 250 Primary 5
Butterfly Knife 275 Melee —
MP5SD 300 Primary 30
Mini Draco 325 Primary 30
Desert Eagle 350 Secondary 7
M4A1 400 Primary 30
AWM 450 Primary 5
AK-47 500 Primary 30
Spas-12 600 Primary 8
Scar-H 700 Primary 20
Thompson 800 Primary 100
Chainsaw 900 Melee —
M82A1 1,000 Primary 10
KRISS Vector 1,200 Primary 40
P90 1,500 Primary 50
AA-12 2,500 Primary 32

Motolov is the shop's spelling. The M1911 is also the default PvP gun. Bloxy Cola restores health. The AA-12 should be tapped in Survival and held for a Classic horde. The Thompson, P90, and KRISS Vector are the large magazines in this shop. Among Daniel's shotguns, the Remington 870 holds 6, the Spas-12 holds 8, and the AA-12 holds 32.

Miguel's list

Weapon Kills Role Magazine Ammo note
M16A2 5,000 Primary 30 5.56x45mm and 40x46mm M381
G18 10,000 Secondary 50 9x19mm
MG42 100,000 Primary 100 7.92x57mm
Golden Eagle 1,000,000 Secondary 30 Golden .50AE

The Desert Eagle at 350 kills uses .50AE and holds 7. The Golden Eagle is the later, harder-hitting, 30-round version. The 1,000,000 Kills badge shares the number and is not the gun. Re-equip the Golden Eagle at Miguel, not at Daniel.

Pickups that are not on these lists

Firework Launcher, Snowball, Party Popper, Crowbar, and Wire Cutter are world items. Paid Railgun, Flamethrower, M134, and M32 are passes, and all four are blocked in PvP.

Survival ammo, as documented

Limited guns start with three times the magazine in reserve. A 20-round gun is described as 20/60. All Ammo adds one magazine. A matching ammo type adds three magazines to guns of that type. A tactical reload keeps the rounds still in the gun, except on some older rifles.

FAQ

Frequently Asked Questions

My weapons vanished after Update 1.2. Did I lose them?

No. The new save system hides weapons you owned before 1.2 until you visit the weapon shops and re-equip them. That reclaim is free, and your kill count stays saved.

Do PvP kills unlock Daniel's and Miguel's weapons?

No. PvP kill progress is separate from Classic and Survival. Shop milestones such as Bloxy Cola at 10 kills have to be earned in PvE.

Do I need the Teleport to Hub pass to enter the Hub?

No. The 299 Robux pass adds a button that teleports you to the Hub and to levels you have already visited. Walking into the Hub does not require the pass.

Are there working codes?

None are published in the experience description, and no code string was available to list. A redeem button has not been documented, so do not reuse codes from a different Backrooms game.